Aims and Fit of Module
This module aims to explore the more varied applications and new uses of art and entertainment technologies. With reference to the historical context of art and its contemporary developments --performance, expanded moving image, installation art, interactive narratives, new forms of delivery platforms. The module hopes to encourage active research, creative and technical experimentation in a particular chosen area. This is project-based focusing on culture as an industry, with equal emphasis on process and product. Students will be required to work in teams to produce an artefact or live event in one of the above areas – in consultation and with agreement of the tutor – this must be supported by a substantial research and production portfolio. Students will work towards the production of a cultural artefact.
Learning outcomes
A Evidence knowledge of the historical context of art and its contemporary developments
B Demonstrate an ability to use and explore the available technology, to plan and produce a cultural artifact.
C demonstrate the aesthetic, conceptual and technical skills necessary to articulate their ideas within the context of art, performance or entertainment;
D demonstrate an ability to critically evaluate their project
Method of teaching and learning
The teaching philosophy of the module follows very much the philosophy of Syntegrative Education. This has meant that the teaching delivery pattern, which follows more intensive block teaching, allows more meaningful contribution from industry partners. This philosophy is carried through also in terms of assessment, with reduction on the use of exams and increase in coursework, especially problem-based assessments that are project focused. The delivery pattern provides space in the semester for students to concentrate on completing the assessments.
Lectures, seminars, workshops, and hands-on individual and group project work.