Aims and Fit of Module
To enable students to take a systematic approach to the specification, implementation, and evaluation of user interfaces in contemporary computing systems.
Learning outcomes
A. Recognize the
issues involved in
designing computer
systems for people
including an
understanding of the
relevant legal,
social, ethical and
professional issues.
B. Demonstrate an
understanding of the
methods and
techniques for
interaction design,
recognising the
responsibilities,
benefits and
importance of
supporting equality,
diversity and
inclusion.
C. Develop technical
skills required for
prototyping
interactive systems.
D. Critically
evaluate interactive
systems.
E. Demonstrate an
understanding of the
methods and issues
involved in
deploying
interactive systems
to meet business
goals.
Method of teaching and learning
• Lectures. To introduce students to the academic content and practical skills which are the subject of the module. Students will be expected to attend two hours of formal lectures each week.
• Seminars. To allow students to practice skills learnt from the lectures and to work on assignments. Students will be expected to participate in two hour of supervised seminar in a computer lab each week.
• Private study. To provide time for reflection and consideration of lecture material and background reading. Students will be expected to devote approximately seven hours of unsupervised time to private study.
• Continuous assessment will be used to test to which extent practical skills have been learnt.
• A written examination at the end of the module will assess the academic achievement of students