Module Catalogues, Xi'an Jiaotong-Liverpool University   
Module Code: COM206TC
Module Title: Technology and Performance
Module Level: Level 2
Module Credits: 5.00
Academic Year: 2021/22
Semester: SEM2
Originating Department: School of Cultural Technology
Pre-requisites: N/A
This module will engage students in the study of the actors/performers choices relating to character, relationships and action consistent with an analysis and exploration of a number of technologies including motion capture and virtual reality. Students will develop an understanding of an artist’s role in a creative, collaborative exploration within a technological context.
Learning outcomes 
A. Demonstrate the ability to identify how performance techniques are used within a number of technological contexts

B. Propose a short project utilizing performance within a chosen technological context

C. Work with an actor/performer to organize and elicit a performance, through staging, action and character choices within a technology driven project

D. Create a short performance led project within a technological context
Method of teaching and learning 
The teaching sessions are divided into two components (Lectures and seminars).

A series of lectures will equip the students with the knowledge and understanding of the art of immersion and the creation of virtual worlds within the context of the entertainment industries

Seminars will focus on a series of case studies.
The syllabus will typically include:

Movement and simulated environments (VR/AR)

Technodrama and mixed reality concepts

Motion capture movement and performance

Stop motion movement and performance

VR masks for actors/performers

Digital sceneography and the actor

Video projection (2D and 3D)
Delivery Hours  
Lectures Seminars Tutorials Lab/Prcaticals Fieldwork / Placement Other(Private study) Total


Sequence Method % of Final Mark
1 Project Proposal 40.00
2 Project Sample 60.00

Module Catalogue generated from SITS CUT-OFF: 6/5/2020 9:29:16 PM