Module Catalogues, Xi'an Jiaotong-Liverpool University   
Module Code: COM209TC
Module Title: Image Design, Creation, Manipulation and World Building
Module Level: Level 2
Module Credits: 10.00
Academic Year: 2021/22
Semester: SEM2
Originating Department: School of Cultural Technology
Pre-requisites: N/A
This module will engage students in the study of the world of games and explore the notion of the design of virtual worlds versus reality. Using popular media texts students will question the notion of world building and immersion and also explore ways in which it could be achieved out with the gaming environment within popular entertainment. Students will also learn about the technical characteristics of virtual world design including the use of avatars, audience resistance or willingness to accept the virtual world and the relationship between it and the real world.
Learning outcomes 
A. identify and demonstrate how image manipulation and world building are used within a number of entertainment contexts.

B. Understand the conventions and practical techniques used in the creation of immersed environments and virtual worlds.

C. Understand how audiences react to immersive worlds within an entertainment context
Method of teaching and learning 
The teaching sessions are divided into two components (Lectures and Practical Workshops).

A series of lectures will equip the students with the knowledge and understanding of the art of world design and manipulation and the creation of virtual worlds within the context of the entertainment industries.

Practical workshops will allow students to explore technologies and their uses within an entertainment context.
The syllabus will typically include:

The use of haptics in entertainment experiences

Simulated environments (VR/AR)

Computer and mobile based applications

Immersion in entertainment versus gaming

Virtual world creation and inhabitation

Multiple user versus individual user experience

The role of immersion and virtual world building in storytelling
Delivery Hours  
Lectures Seminars Tutorials Lab/Prcaticals Fieldwork / Placement Other(Private study) Total


Sequence Method % of Final Mark
1 Case Study 100.00

Module Catalogue generated from SITS CUT-OFF: 6/5/2020 9:31:29 PM