Aims and Fit of Module
The main aim of this module is to equip students with a solid
foundation in the design and implementation of computer games. It
focuses on key areas such as gameplay mechanics, game physics, and
game content generation. Through a combination of theoretical
exploration and hands-on practice, students will gain the skills and
knowledge necessary to conceptualize, design, and develop interactive
game experiences using a professional game engine. The module
emphasizes both creative and technical competencies, fostering
critical thinking, problem-solving, and collaborative development
skills that are essential for game production.
Learning outcomes
A. Critically analyze and identify design issues related to computer
games development, including principles of game design and play, game
structure, and game engines.
B. Apply appropriate quality management practice to the design and
development of computer games.
C. Develop a game using an existing game engine either individually
or as a team.
D. Identify and respond to key legal, social, ethical and
professional issues associated with developing video games and
working in the gaming industry, including those related to
intellectual property rights.
Method of teaching and learning
This module utilizes a diverse range of teaching and learning methods
to support students in mastering advanced game design concepts and
development skills. These include formal lectures and hands-on labs.
The formal lectures aim to convey the concepts and methods covered in
this module, students will be expected to attend two hours of formal
lectures, which could include seminars and invited guest talks. The
labs are designed to provide students with hands-on experience
through practical exercises, offering opportunities for immediate
feedback. They also serve as a supportive environment to help
students successfully complete their assignments and projects.
The continuous assessment components, constituting 100% of the grade,
will consist of two individual assignments (30% + 40%) and a group
project (30%). These assessments are designed to test the extent to
which knowledge and practical skills have been acquired. The
individual assignments will allow students to demonstrate their
understanding of the design principles of computer games (LO A), as
well as how to evaluate and apply these principles in a systematic
manner (LO B). The group project (Component A - a game design
document; Component B - a game prototype and artifacts) will enable
students to apply their understanding of these principles in a
practical setting, teaching them to use a game engine to develop a
functional game (LO C), and to perform critical evaluations of
related PLESI (Professional, Legal, Ethical, and Social) issues (LO
D).