Module Catalogues, Xi'an Jiaotong-Liverpool University   
Module Code: CSE308
Module Title: Technologies for E-Commerce
Module Level: Level 3
Module Credits: 5.00
Academic Year: 2019/20
Semester: SEM2
Originating Department: Computer Science and Software Engineering
Pre-requisites: N/A
. To introduce the environment in which e-commerce takes place, the main technologies for supporting e-commerce, and how these technologies fit together;

. To introduce the technologies that support ecommerce solution’s maintenance and run.

. To introduce ecommerce marketing technologies.

. To introduce ecommerce social issues including security, privacy and ethics.
Learning outcomes 
A. Demonstrate ability of using various technologies to provide users specific e-commerce solution.

B. Illustrate ability to identify maintenance and running issues and cost for an ecommerce solution

C. Demonstrate clear awareness of technology and social issues and be able to provide feasible measures.

D. Demonstrate the ability to use new technologies to promote and market e-commerce solution.

Method of teaching and learning 
Students will be expected to attend two hours of formal lectures, one hour of supervised practical classes/tutorials in a typical week. In addition, students will be expected to devote one hour of unsupervised lab time for each week and two hours to do lab practise for reflection and consideration of lecture material and background reading.
1. Introduction (4 Lectures)

What is e-commerce What are the issues in delivering goods and services over the internet;

What form do solutions to these problems take; Frameworks for e-commerce; business to business, business to consumer.

2. Ecommerce technologies (18 Lectures)

a. Technologies for build e-commerce solution: the architecture of the internet, internet protocols, interaction protocols, web servers/client, clouds computing, internet of thing;

How e-commerce makes use of the internet, how e-commerce fits into other IT functions, client side and server side processes;
Current technologies and their uses. Scripting languages, CGI, ASP, Active X, plugins, XML

Future technologies.

Mobile portal and APP development.

b. Maintenance technologies: ISPs, statistics, access control and data analysis

c. Electronic marketing, information finding, placement on search engines. Recommendation algorithms, Auction mechanisms.

3. Social issues (6 lectures)

a. Web governance. Intellectual properties, copyright and piracy.

b. Privacy issues and security

c. Ethics of e-solutions

Delivery Hours  
Lectures Seminars Tutorials Lab/Prcaticals Fieldwork / Placement Other(Private study) Total
Hours/Semester 28      26    96  150 


Sequence Method % of Final Mark
1 Online Open Book Exam(3 Hours) 70.00
2 Coursework 15.00
3 Coursework 15.00

Module Catalogue generated from SITS CUT-OFF: 5/30/2020 3:21:40 AM