Module Catalogues, Xi'an Jiaotong-Liverpool University   
Module Code: ECO309
Module Title: Game Theory
Module Level: Level 3
Module Credits: 5.00
Academic Year: 2020/21
Semester: SEM1
Originating Department: International Business School Suzhou
Pre-requisites: N/A
This module will build on the study of game theory to show how its solution concepts can be applied to real world situations. Models will be considered for a range of situations in which outcomes depend not only on the actions of the individual but also on strategic interactions. An introduction to computer modelling is also provided using mathematical software.
Learning outcomes 
A. Formulate games and solution concepts from game theory.

B. Analyze and solve simple games in the appropriate framework.

C. Solve continuous strategy and multi-period games.

D. Identify, apply and elaborate on the most appropriate type of game in a particular context.

E. Apply and evaluate critically game theory tools in the business, economics and political contexts and in experiments.

Method of teaching and learning 
This module will be taught using a combination of lectures, tutorials and computer laboratories. Lectures are designed as the focal point of the week. Tutorials provide an opportunity to focus on some of the contents of the module. Likewise, the computer laboratories provide some guidelines on how mathematical problems can be solved using software.
Review of Sequential and Simultaneous Games

Mixed Strategies and Associated Solution Concepts

Prisoners Dilemma and Solutions

Strategic Moves

Competition, Pricing Strategies and Product Differentiation

Mechanism Design and Contracts

Voting Models and Politics


Use of Computers in Game Theory

Delivery Hours  
Lectures Seminars Tutorials Lab/Prcaticals Fieldwork / Placement Other(Private study) Total
Hours/Semester 26     12      112  150 


Sequence Method % of Final Mark
1 Coursework 30.00
2 Final Exam 70.00

Module Catalogue generated from SITS CUT-OFF: 6/5/2020 5:42:45 PM