Module Catalogues

Digital Humanities: Design, Culture and Creativity

Module Title Digital Humanities: Design, Culture and Creativity
Module Level Level 3
Module Credits 5
Academic Year 2026/27
Semester SEM2

Aims and Fit of Module

This module introduces students to Digital Humanities as a critical and creative framework for exploring the relationship between technology, design, and culture. Moving beyond purely technical approaches, the module examines how digital technologies—particularly artificial intelligence and computational systems—transform aesthetics, creativity, and knowledge production across disciplines such as architecture, design, art, and media. The module is particularly suited to students from technological and engineering backgrounds who wish to develop a deeper understanding of design culture, philosophy, and creative thinking. It aims to bridge engineering and design knowledge through interdisciplinary approaches, equipping students with the critical and conceptual tools necessary to engage with contemporary digital practices.

Learning outcomes

A. Demonstrate critical understanding of key concepts in digital culture, aesthetics, and design theory. B. Analyse how digital technologies, including AI, influence creative practices and knowledge production. C. Apply design thinking and conceptual frameworks to develop creative and critical responses to digital contexts. D. Interpret and communicate ideas through visual, textual, and narrative forms. E. Construct well-argued critical reflections using appropriate academic and cultural references.

Method of teaching and learning

The module combines lectures, seminars, and interactive workshops to support both theoretical understanding and creative exploration. Lectures introduce key concepts and frameworks related to digital culture, aesthetics, and design thinking. Seminars encourage active engagement through discussions, case studies, visual analysis, and short exercises. Students will also develop individual and group-based work through guided activities, including the creation of visual narratives, digital artefacts, and critical reflections. Emphasis is placed on iterative learning, critical dialogue, and interdisciplinary thinking.