Module Catalogues

Cultural and Creative Industries in a Digital Economy

Module Title Cultural and Creative Industries in a Digital Economy
Module Level Level 3
Module Credits 5.00
Academic Year 2021/22
Semester SEM1

Aims and Fit of Module

This module will analyse the emergence and development of cultural and creative industries with a particular focus on the digital era. It will critically reflect on the Culture Industry and explore the debates related to and seeking to distinguish between conceptual terms such as “creative industries”, “cultural industries” and the “creative economy”. It will classify the discourse and policy of cultural and creative industries in the digital economy, focusing on media industries, tech giants and online platforms in highly industrialised nations since the 1990s. In addition, it will assess the growth of the creative industries under UK’s New Labour government (1997-2010) and the influence of its policies and practices on other nations and regions. Finally, it will contextualise and compare Chinese cities where cultural and creative industries are set as national development strategies from “Made in China” to “Created in China”.

Learning outcomes

A Use a wide range of source material effectively and critically and demonstrate awareness of the special nature of primary sources
B Assess the limitations of existing theoretical concepts in light of changing technological and social conditions
C Explore the forces of change and continuity in specific contexts, taking note of different economic, political, social and cultural perspectives
D Think critically and imaginatively about the growth of the cultural and creative industries and their influence on contemporary society

Method of teaching and learning