Module Catalogues

Interactive and Emerging Technologies

Module Title Interactive and Emerging Technologies
Module Level Level 4
Module Credits 5.00
Academic Year 2021/22
Semester SEM1

Aims and Fit of Module

This module will expose students to a range of theories and practices of interactive and emerging media and communication technologies. Surveying the literature on these media, their history, contemporary developments and the multiple uses of interactive and emerging technologies, the module will analyse the insertions of these technologies into cultural, artistic, ecological, and political milieus while examining the very specific social topographies which have been crafted, reconstructed, and created through these innovations. As such, the module's importance to the course lies in its topicalisation of the need for analysis in a rapidly changing and technology driven media world

Learning outcomes

A Develop a critical understanding of historical technological innovations to include understanding how technological advancements have informed particular aspects of social change.
B Identify and explain contemporary interactive and emerging media technologies and gain insight into the complexities of how social, political and cultural forces have informed technological innovations since the mid twentieth century.
C Carry out critical assessments of the role temporality plays in contemporary interactive technologies.
D Interpret theories of interactive and emergent medias and the interstitial spaces they occupy within socio-cultural, political, ecological and artistic environments.
E Infer how these technologies affect older and legacy forms of media.
F Reproduce and contrast the various modalities through which these interactive technologies inflect cultural, social, and political dialogues through performative, artistic and literary practices and how they are likewise informed by these practices.

Method of teaching and learning

Readings and discussions of pertinent texts addressing key themes from the module; assessments of visual materials, writing of texts and creative pieces, seminar discussions, student oral presentations, and research papers; guest lecturers of digital media practitioners.